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以臺灣治喪佛教文化「助念」為題材之2D音樂節奏遊戲裝置創作-《敲擊想念你》=The Creation of 2D Rhythm Game Device Based on Taiwanese Funeral Buddhist Culture “Reciting” — “Knocking to Miss You”
Author 陳鈺明 (著)=Chen, Yu-ming (au.)
Date2024
Pages113
Publisher國立臺灣藝術大學多媒體動畫藝術學系新媒體藝術碩士班
Publisher Url https://maa.ntua.edu.tw/product-category/spanish-language/
Location新北市, 臺灣 [New Taipei City, Taiwan]
Content type博碩士論文=Thesis and Dissertation
Language中文=Chinese
Degreemaster
Institution國立臺灣藝術大學
Department多媒體動畫藝術學系新媒體藝術碩士班
Advisor李俊逸=Lee, Chun-i
Publication year112
Keyword音樂節奏遊戲=Music rhythm game; 佛教文化=Buddhist culture; 敲擊裝置=Percussion device; 助念歷程=Reciting
Abstract 《敲擊想念你》為一2D橫向捲軸音樂節奏遊戲裝置創作,遊戲設計概念以臺灣傳統殯葬文化作為主要題材,並針對臺灣治喪佛教文化流程中為往生者「助念」的歷程階段作為本創作欲研究探討之主題。為滿足喪親者能透過與本創作互動達到與往生者之情感連結與獲得內心療癒之效用,創作者根據自身助念經驗轉化成創作靈感,嘗試以敲擊助念法器作為核心玩法,並將「臨終階段」及「往生後八小時」兩個助念時機分別納入遊戲兩階段之關卡。
  本創作採取半結構式訪談法,並針對一位專家與四位曾經歷喪慟之一般大眾作為遊戲測試階段之受測者進行訪談分析,訪談成果發現:第一,將佛教助念儀式透過以數位遊戲形式呈現並結合敲擊助念法器之玩法,讓玩家更能加深對助念歷程模擬的體驗,以及拉近與嚴肅議題及法器的距離;第二,遊戲在介面、音樂、互動玩法以及教學提示皆有適切的融合並能讓玩家自然的沉浸於遊玩體驗中,且玩家皆對第二關《念佛》的畫面感到十分深刻且療癒;第三,本創作於悲傷療癒之效用,對於近期面臨喪親之痛,且與逝者感情深厚之玩家能帶給其心理上更多共鳴及安慰。
“Knocking to Miss You” is a 2D horizontal scrolling music rhythm game installation. The game design concept is based on the traditional funeral culture of Taiwan as the main theme, and focuses on the stage of " reciting " in the process of Taiwanese funeral and Buddhist culture. In order to satisfy the bereaved to achieve the emotional connection with the deceased and the effect of inner healing through interaction with this creation, the creator has transformed her own experience of reciting into the inspiration for the creation, and attempted to use knocking on percussion devices as the core gameplay, and included the two reciting times, " before death " and "eight hours after passing away", into the game's two-stage levels respectively.
  This creation adopts a semi-structured interview method and focuses on one expert and four general public who have experienced bereavement as the test subjects of the game. The results of the interviews found that: First, by presenting the reciting in the form of a digital game and combining it with the gameplay of knocking on percussion devices, the players can deepen the experience of the simulation of the reciting process and draw a closer relationship with the solemn topics and the Buddhist instruments. Second, the game's interface, music, interactive gameplay, and teaching tips are all appropriately integrated to allow players to naturally immerse themselves in the game experience, and players feel very profound and healing about the second level of the " Chanting the Buddha ". Third, this creation has the effect of healing the grief and sadness, which can bring more relate and comfort to those who have recently faced the pain of bereavement and have deep feelings with the deceased.
Table of contents謝誌 I
摘要 II
Abstract III
目錄 IV
表目錄 VII
圖目錄 VIII
第壹章、緒論1
第一節、創作背景與動機1
第二節、創作目的2
第三節、研究範圍與創作限制3
第貳章、文獻探討4
第一節、佛教助念儀式與悲傷療癒之探究4
一、佛教助念定義4
二、佛教助念儀式歷程及實踐5
三、助念歷程對悲傷療癒之作用7
第二節、音樂節奏與互動裝置之於遊戲的運用8
一、音樂節奏於遊戲之運用8
二、互動裝置於遊戲之運用14
三、音樂節奏遊戲裝置作品案例18
第三節、臺灣宗教儀式相關遊戲之分析研究24
一、《返校》24
二、《還願》30
三、《夕生》34
第四節、小結37
第參章、創作內容與方法39
第一節、創作理念39
第二節、創作架構流程40
第三節、創作內容42
一、故事大綱與遊戲流程設計42
二、美術設計47
三、音樂呈現58
四、裝置設計與規劃63
第肆章、創作過程與技術分析66
第一節、作品基本資料與製作流程66
一、《敲擊想念你》作品基本資料66
二、《敲擊想念你》作品製作流程67
第二節、創作過程68
一、美術素材製作68
二、程式設計76
三、裝置連結設置87
第三節、遊戲測試與訪談分析93
一、研究設計93
二、訪談題目擬訂設計95
三、研究結果與整理96
第伍章、結論與建議104
第一節、創作結論104
一、以數位遊戲作為載體呈現臺灣傳統殯葬文化之題材104
二、透過敲擊助念法器裝置之互動行為加深對助念歷程模擬體驗104
三、以童趣風之美術風格重新詮釋較為嚴肅、沉重的死亡議題104
第二節、創作心得105
第三節、未來發展與建議105
一、以更多元之角度及觀點完善作品對於悲傷療癒之效用105
二、遊戲關卡之擴展與應用105
三、助念法器裝置開發設計106
參考文獻 107
一、中文碩博士論文107
二、中文期刊107
三、中文書目108
四、網路文獻108

附錄一、專家訪談大綱111
附錄二、一般大眾訪談大綱112
Hits28
Created date2024.08.27
Modified date2024.08.27



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