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莫高窟第249窟VR(虛擬現實)展示系統的設計與實現=The Design and Implementation of Virtual Reality Display Systems in Mogao Cave 249
Author 金良 (著)=Jin, Liang (au.) ; 薄龍偉 (著)=Bo, Long-wei (au.) ; 宋利良 (著)=Song, Li-liang (au.) ; 吳健 (著)=Wu, Jian (au.) ; 俞天秀 (著)=Yu, Tian-xiu (au.)
Source 敦煌研究=Dunhuang Research
Volumen.4 (總號=n.188)
Date2021
Pages133 - 141
Publisher敦煌研究編輯部
Publisher Url http://www.dha.ac.cn/
Location蘭州, 中國 [Lanzhou, China]
Content type期刊論文=Journal Article
Language中文=Chinese
Note作者單位(金良):敦煌研究院,淅江大學
作者單位(薄龍偉):敦煌研究院
作者單位(宋利良):敦煌研究院
作者單位(吳健):敦煌研究院
作者單位(俞天秀):敦煌研究院,淅江大學
Keyword數宇化=Digitization; 展示系統=display system; 互動體驗=interactive experience
Abstract敦煌研究院經過多年探索和潛心研究,運用攝影和計算機等技術保護手段,保存和重現莫高窟壁畫、彩塑等文物的數字信息,形成了大量的數字成果,通過對外展覽展示的形式呈現給各地的觀眾。然而目前莫高窟的展覽方式缺乏互動性與趣味性,另外受到展覽周期與空間的限制,在展覽過程中無法完整展示文物的相關信息,在參觀過程中大眾都是被動接受,參與性不足。所以設計一套具有生動性、趣味性、互動性的展示系統,在展示莫高窟文物、更好地傳承莫高窟文化方面具有重要意義。

After years of intensive research and exploration, photography and computer technologies are now being used by the Dunhuang Academy to protect, preserve, and reproduce the murals, painted statues, and other cultural relics in the Mogao caves. A great amount of digital information has been preserved, much of which is open to the public in the form of exhibitions.There are many shortcomings in the traditional, physical Mogao cave exhibitions that were previously available, however, chief among which was a lack of interaction and organization. Furthermore, limitations on exhibition cycles and spaces severely limited the amount of information that could be displayed about the exhibition items. Generally speaking, the information of the exhibitions is conveyed in a way that forces visitors to be passive observers of the cultural relics in the caves. In consideration of the previous state of these exhibitions, this research believes that designing a set of well-organized, scientific, and interactive display systems is essential to better displaying the cultural relics of Mogao.
Table of contents0 前言 134
1 國內外研究綜述 134
2 總體設計 134
2.1 設計目標 134
2.2 總體架構 134
2.3 系統需求分析 135
2.3.1 功能需求分析 135
2.3.2 性能需求分析 135
2.4 系統設計 135
2.4.1 總體結構設計 135
2.4.2 系統數據流程 136
3 系統軟件模塊設計 136
3.1 顯示模塊 136
3.2 交互模塊 137
3.3 動作識別模塊 137
3.4 文物控制模塊 138
4 系統實現與測試138
4.1 功能實現138
4.1.1 顯示界面 138
4.1.2 交互功能 138
4.1.3 動作識別功能 139
4.1.4 文物模型控制功能 139
4.2 系統測試 139
4.2.1 功能測試 139
4.2.2 性能測試 139
4.2.3 軟件實時性驗證 140
5 結語 150
ISSN10004106 (P)
DOI10.13584/j.cnki.issn1000-4106.2021.04.016
Hits378
Created date2022.02.18
Modified date2022.03.17



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