본 논문의 목적은 롤플레잉게임이라는 가상세계에 대해 인도 이원론의 관점에서 이해하고자 하는 것이다. 인도 이원론은 순수정신인 푸루샤와 순수물질인 프라크리티라는 두 원리를 완전히 다른 영역으로 분리하고 이 둘은 절대 혼합될 수 없다고 하면서도 푸루샤는 붓디라는 물질을 매개로 물질세계를 경험할 수 있다고 설명한다. 이러한 이론은 컴퓨터 속 가상세계와 현상적 물질세계가 완전히 다름에도 불구하고 현실세계의 인간이 가상세계의 게임캐릭터를 경험하는 것과 유사하다고 보인다. 현실세계의 게임 플레이어는 캐릭터에게 지성을 조명하는 푸루샤이자 직접 인식과 판단을 행하는 붓디이다. 플레이어는 캐릭터에게 지성을 부여하고 그 행위 결과를 감수한다. 그리고 그는 이 모든 작용과 상관없는 현실세계의 주체이지만, 게임을 하는 동안에는 자신과 동일시된 캐릭터의 기쁨과 분노, 슬픔을 향수한다.
Role Playing Game(RPG) means Game Genre that player performs duty assigned by Game storytelling through Game-character(avata). Some players have confused virtual reality of the Game with reality of genuine world. In this paper I have tried to understand the reality of RPG that is virtual reality. To accomplish this study, I made a tool of Sāmkhya system characterized by dualism in the Indian philosophy. In Samkhya system the university is composed of two original sources Purusa(mental) and Prakrti(matter). Purusa will not mix with Prakrti but enjoy the material world to which Prakrti transforms. This system has a intermediation between Purusa and Prakrti, that they call Buddhi. Buddhi is a material factor reflects Purusa(mental). Because the quality of Buddhi is illuminant, material factor can reflect pure mental factor Purusa. This theory of Sāmkhya could applies to the virtual reality of RPG. This reality is not the phenomenal world but the computer world. Nevertheless Game-player could experience virtual reality as if he experiences the real world by Game-character. While applying dualism of Sāmkhya to RPG, Game-player could be divided to two aspects those would compare to Purusa and Buddhi respectively. Game-character is endowed with intelligence by Game-player. This resembles that Buddhi reflects Purusa' intelligence. During playing the Game, player is the subject who recognizes and determines events in the computer world. This role of player would agree with the role of Buddhi. One hand Game-player endows Game-character with intelligence and willings to undergo the effect of Game course. The other hand Game-player who does not play the Game, is the subject of reality who does not participate events in the computer world. During playing the Game, player is enjoying pleasures, angers, and sorrows of Game-character identified to himself.
目次
I 들어가는 말. 27 II 롤플레잉게임의 가상현실체험. 30 III 인도 이원론으로 본 세계와 RPG 세계. 36 IV 맺음말. 46